<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Conway&#039;s Conquerors Devlog - itch.io</title><link>https://terriblecrow.itch.io/conways-conquerors</link><description>Terrible Crow Games</description><item><guid>https://terriblecrow.itch.io/conways-conquerors/devlog/1580882/v26-free-play-an-options-menu-and-finally-killing-the-screen-flicker-verified-on-real-hardware</guid><title>v26: FREE PLAY, an options menu, and finally killing the screen flicker (verified on real hardware)</title><link>https://terriblecrow.itch.io/conways-conquerors/devlog/1580882/v26-free-play-an-options-menu-and-finally-killing-the-screen-flicker-verified-on-real-hardware</link><pubDate>Fri, 10 Jul 2026 20:15:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is the biggest single update the Game Boy edition of Conway&#039;s Conquerors has had. There&#039;s a brand-new mode, a proper options menu, a board that finally looks like a board on Game Boy Color — an...</p>]]></description></item><item><guid>https://terriblecrow.itch.io/conways-conquerors/devlog/1575651/v25-the-opening-gambit-update-espaol-a-secret-screen-and-hunting-a-hardware-only-bug</guid><title>v25: The Opening Gambit Update — Español, a secret screen, and hunting a hardware-only bug</title><link>https://terriblecrow.itch.io/conways-conquerors/devlog/1575651/v25-the-opening-gambit-update-espaol-a-secret-screen-and-hunting-a-hardware-only-bug</link><pubDate>Sun, 05 Jul 2026 19:50:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MzEyMDE4LnBuZw==/400x224%23c/qDKdsU.png"/><p>our versions landed on the Game Boy edition of Conway&#039;s Conquerors this week (v22–v25), and they range from a new rule born out of a bug, to full Spanish localization, to one of those bugs that simp...</p>]]></description></item><item><guid>https://terriblecrow.itch.io/conways-conquerors/devlog/1569003/gameboy-version-demake-link-cable-multiplayer-is-working-on-real-hardware-plus-a-big-polish-pass</guid><title>GAMEBOY Version (Demake): Link-cable multiplayer is working on real hardware (plus a big polish pass)</title><link>https://terriblecrow.itch.io/conways-conquerors/devlog/1569003/gameboy-version-demake-link-cable-multiplayer-is-working-on-real-hardware-plus-a-big-polish-pass</link><pubDate>Tue, 30 Jun 2026 00:37:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MTkyOTg3LmpwZWc=/400x224%23c/gfygzu.jpeg"/><p>Two milestones in one update: link-cable multiplayer is working on real hardware , and the rest is a polish pass that takes the game from &quot;a Game of Life demake&quot; to something that feels finished. I te...</p>]]></description></item><item><guid>https://terriblecrow.itch.io/conways-conquerors/devlog/1567669/from-v616-to-v631-identity-online-fairness-and-a-whole-family-of-color-bugs</guid><title>From v6.16 to v6.31 · identity, online fairness, and a whole family of color bugs</title><link>https://terriblecrow.itch.io/conways-conquerors/devlog/1567669/from-v616-to-v631-identity-online-fairness-and-a-whole-family-of-color-bugs</link><pubDate>Mon, 29 Jun 2026 01:56:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This batch started with a couple of small fixes and ended up uncovering a whole family of hidden bugs: the day we added random color assignment to matches, we discovered that half the game silently as...</p>]]></description></item><item><guid>https://terriblecrow.itch.io/conways-conquerors/devlog/1566531/mobile-polish-performance-the-make-it-solid-on-touch-update</guid><title>Mobile polish &amp; performance — the &quot;make it solid on touch&quot; update</title><link>https://terriblecrow.itch.io/conways-conquerors/devlog/1566531/mobile-polish-performance-the-make-it-solid-on-touch-update</link><pubDate>Sat, 27 Jun 2026 21:37:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update is all about how the game feels on phones and tablets, plus a round of performance work under the hood. No gameplay changes — the rules, the AI, and online play are exactly as before. If...</p>]]></description></item><item><guid>https://terriblecrow.itch.io/conways-conquerors/devlog/1563177/update-v70-v2-territory-that-counts-double-and-an-ai-that-plans</guid><title>Update v7.0 — V2: territory that counts double, and an AI that plans</title><link>https://terriblecrow.itch.io/conways-conquerors/devlog/1563177/update-v70-v2-territory-that-counts-double-and-an-ai-that-plans</link><pubDate>Wed, 24 Jun 2026 19:24:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MDY4NTc5LnBuZw==/400x224%23c/qRRRgE.png"/><p>this one changes how the game is won , not just how it&#039;s tuned. two new rules turn Conway&#039;s Conquerors from &quot;out-survive the other colony&quot; into an actual fight over territory — and the Hard CPU got...</p>]]></description></item><item><guid>https://terriblecrow.itch.io/conways-conquerors/devlog/1559633/cognitive-exploit-using-sound-to-fix-a-visual-glitch</guid><title>Cognitive Exploit? Using Sound to Fix a Visual Glitch</title><link>https://terriblecrow.itch.io/conways-conquerors/devlog/1559633/cognitive-exploit-using-sound-to-fix-a-visual-glitch</link><pubDate>Sat, 20 Jun 2026 22:05:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3OTkwNDk3LmpwZWc=/400x224%23c/S9jwly.jpeg"/><p>Hey lonely nerd crows. Developing Conway&#039;s Conquerors for the Game Boy (DMG-01) hardware forces me to work with extreme limitations. Sometimes, the solution to a technical problem isn&#039;t found in the c...</p>]]></description></item><item><guid>https://terriblecrow.itch.io/conways-conquerors/devlog/1557394/gb-and-gbc-port-for-cc</guid><title>GB and GBC Port for CC!</title><link>https://terriblecrow.itch.io/conways-conquerors/devlog/1557394/gb-and-gbc-port-for-cc</link><pubDate>Thu, 18 Jun 2026 14:46:33 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3OTQzNzAxLnBuZw==/400x224%23c/tem8gA.png"/><p>Hey nerd friends. Im also working on a two-color Game of Life strategy game for the Nintendo Game Boy, by Terrible Crow . A complete game: title screen, menus, vs-CPU and 2-player local play, a turn-b...</p>]]></description></item><item><guid>https://terriblecrow.itch.io/conways-conquerors/devlog/1556972/update-v59-public-rooms-in-game-chat</guid><title>Update v5.9 — Public Rooms &amp; In-Game Chat</title><link>https://terriblecrow.itch.io/conways-conquerors/devlog/1556972/update-v59-public-rooms-in-game-chat</link><pubDate>Thu, 18 Jun 2026 01:22:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3OTMzODIwLmpwZWc=/400x224%23c/lUJEeN.jpeg"/><p>Two new features for online play. Public Rooms Until now, to play against someone, you had to share a code with them. Now you can create a public room: your match will appear in the lobby showing the...</p>]]></description></item><item><guid>https://terriblecrow.itch.io/conways-conquerors/devlog/1556574/version-51-released</guid><title>Version 5.1 Released</title><link>https://terriblecrow.itch.io/conways-conquerors/devlog/1556574/version-51-released</link><pubDate>Wed, 17 Jun 2026 17:36:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3OTI5MTcxLnBuZw==/400x224%23c/Z1jv4t.png"/><p>New Feature: Live Ranking &amp; Comprehensive Scoring System! The battlefield just got a lot more competitive. We’ve introduced a persistent Leaderboard and a dynamic Scoring System that rewards true ta...</p>]]></description></item></channel></rss>