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Conway's Conquerors
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Devlog
v26: FREE PLAY, an options menu, and finally killing the screen flicker (verified on real hardware)
July 10, 2026
by
TerribleCrow
#game boy, #strategy, #devlog
This is the biggest single update the Game Boy edition of Conway's Conquerors has had. There's a brand-new mode, a proper options menu, a board that finally looks like a board on Game Boy Color — an...
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v25: The Opening Gambit Update — Español, a secret screen, and hunting a hardware-only bug
July 05, 2026
by
TerribleCrow
#strategy, #game boy, #demake
our versions landed on the Game Boy edition of Conway's Conquerors this week (v22–v25), and they range from a new rule born out of a bug, to full Spanish localization, to one of those bugs that simp...
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GAMEBOY Version (Demake): Link-cable multiplayer is working on real hardware (plus a big polish pass)
June 30, 2026
by
TerribleCrow
#game boy, #gameboy, #strategy, #demake
Two milestones in one update: link-cable multiplayer is working on real hardware , and the rest is a polish pass that takes the game from "a Game of Life demake" to something that feels finished. I te...
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From v6.16 to v6.31 · identity, online fairness, and a whole family of color bugs
June 29, 2026
by
TerribleCrow
This batch started with a couple of small fixes and ended up uncovering a whole family of hidden bugs: the day we added random color assignment to matches, we discovered that half the game silently as...
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Mobile polish & performance — the "make it solid on touch" update
June 27, 2026
by
TerribleCrow
This update is all about how the game feels on phones and tablets, plus a round of performance work under the hood. No gameplay changes — the rules, the AI, and online play are exactly as before. If...
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Update v7.0 — V2: territory that counts double, and an AI that plans
June 24, 2026
by
TerribleCrow
#v2.0, #strategy
this one changes how the game is won , not just how it's tuned. two new rules turn Conway's Conquerors from "out-survive the other colony" into an actual fight over territory — and the Hard CPU got...
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Cognitive Exploit? Using Sound to Fix a Visual Glitch
June 20, 2026
by
TerribleCrow
#brain, #strategy, #development
Hey lonely nerd crows. Developing Conway's Conquerors for the Game Boy (DMG-01) hardware forces me to work with extreme limitations. Sometimes, the solution to a technical problem isn't found in the c...
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GB and GBC Port for CC!
June 18, 2026
by
TerribleCrow
#Gameboy, #Port, #Strategy, #rom
Hey nerd friends. Im also working on a two-color Game of Life strategy game for the Nintendo Game Boy, by Terrible Crow . A complete game: title screen, menus, vs-CPU and 2-player local play, a turn-b...
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Update v5.9 — Public Rooms & In-Game Chat
June 18, 2026
by
TerribleCrow
Two new features for online play. Public Rooms Until now, to play against someone, you had to share a code with them. Now you can create a public room: your match will appear in the lobby showing the...
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Version 5.1 Released
June 17, 2026
by
TerribleCrow
#leaderboard
New Feature: Live Ranking & Comprehensive Scoring System! The battlefield just got a lot more competitive. We’ve introduced a persistent Leaderboard and a dynamic Scoring System that rewards true ta...
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